Anti-Grain Geometry
C++, Sub-pixel resolution, X Window System
978-620-1-95124-2
6201951245
88
2012-08-20
34.00 €
eng
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Anti-Grain Geometry is a high-quality 2D rendering library written in C++. It features anti-aliasing and sub-pixel resolution. The library is operating system independent and renders to an abstract memory object. It comes with examples interfaced to the X Window System, Microsoft Windows, Mac OS X, AmigaOS, BeOS, SDL. The examples also include an SVG viewer. AGG makes heavy use of C++ generic programming: it relies on templates rather than class-based interfaces. This gives it the flexibility to plug custom classes into the rendering pipeline, without requiring a rigid class hierarchy, and allows the compiler to inline many of the method calls for high performance. For a library of its complexity, it is remarkably lightweight, and it has no dependencies above the standard C++ libraries. The implicit interfaces are not well documented, however, and this can make the learning process quite cumbersome.
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