History of Computer Animation
Alfred Hitchcock, John Whitney (animator), Saul Bass
978-620-1-53467-4
6201534679
64
2012-07-12
29.00 €
eng
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. As early as the 1940s and 50s, experiments in computer graphics were beginning, most notably by John Whitney -- but it was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by mid-1960s. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-dimensional imagery, though increasingly, as computer power improved, efforts to achieve 3-dimensional realism become the emphasis. By the late 1980s, photo-realistic 3-D was beginning to appear in cinema movies, and by mid-1990s had developed to the point where 3-D animation could be used for entire feature film production.
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