Copertina di Eradicating Autism Disorder Using Augmented Reality
Titolo del libro:

Eradicating Autism Disorder Using Augmented Reality

Implemented augmented reality techniques to overcome such mind zooming disorders in a compact advanced manner

LAP LAMBERT Academic Publishing (08.09.2020 )

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ISBN-13:

978-620-2-80053-2

ISBN-10:
6202800534
EAN:
9786202800532
Lingua del libro:
Inglese
Risvolto di copertina:
Mind zoomers have a habit of less velocity thinking along with creative pictures to remember in their brain. Augmented reality enhances such mind zooming disorders as a scientific art of cure. We have implemented augmented reality techniques to overcome such mind zooming disorders in a compact advanced manner. The implementation of mind zooming advancement on augmented reality involves edutainment experiences.The conceptual pretended play for mind zoomers exhibits applications involving, augmenting 3d objects, animating an augmented 3D object interacting with an augmented 3D object through virtual button ensuring the curity for mind zoomers through augmenting ideas. The proposed system for mind zoomers as researches say is evaluated to be augmenting techniques to make the remember visioning objects. It’s been a lot of prescribed ideas in the proposed history of technologies says that mind zoomers like autism affected children face the disability to remember visioning objects around their environment. This leading behaviour of mind zoomers will be extracted by the implementation of augmenting and virtual ideas for the visioning object of their sight.
Casa editrice:
LAP LAMBERT Academic Publishing
Sito Web:
https://www.lap-publishing.com/
Da (autore):
K. Martin Sagayam, Puja Das, Asik Rahaman Jamader
Numero di pagine:
60
Pubblicato il:
08.09.2020
Giacenza di magazzino:
Disponibile
categoria:
Informatica, Elaborazione elettronica dati
Prezzo:
39,90 €
Parole chiave:
Autism Disorder, ERADICATING AUTISM DISORDER, AUTISM DISORDER USING AUGMENTED REALITY, mind zoomers, mind zooming disorders, augmenting 3d objects, less velocity thinking, applications involving, animating an augmented 3D object interacting

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