Reusability
Computer science, Software engineering, Subroutine
978-620-0-63546-4
6200635463
56
2012-02-14
29.00 €
eng
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In computer science and software engineering, reusability is the likelihood a segment of source code that can be used again to add new functionalities with slight or no modification. Reusable modules and classes reduce implementation time, increase the likelihood that prior testing and use has eliminated bugs and localizes code modifications when a change in implementation is required. Subroutines or functions are the simplest form of reuse. A chunk of code is regularly organized using modules or namespaces into layers. Proponents claim that objects and s offer a more advanced form of reusability, although it has been tough to objectively measure and define levels or scores of reusability.
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