Swizzling (Computer Graphics)
978-613-3-63210-3
6133632100
128
2010-11-19
45.00 €
eng
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In computer graphics, swizzling means rearranging the elements of a vector . For example, if A = {1,2,3,4}, where the components are x, y, z, and w respectively, you could compute B = A.wwxy, whereupon B would equal {4,4,1,2}. This is common in GPGPU applications. Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer.
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